Software Engineer and Game Developer with over 3 years of professional experience in game development and porting projects.
Skilled in Unreal Engine, Unity, and proprietary engines, with hands‑on contributions to titles such as XCom2, Watch Dogs 1/2, Katamari Damacy Reroll, and Dying Light.
Experienced in bug fixing, performance optimization, and feature implementation across PC, Stadia, PlayStation, Nintendo Switch, and Xbox platforms.
Beyond team projects, I have independently developed tools and applications, including Marvel Champions: Digital Edition and the AHK IME Chinese Input Method.
With 10+ years of programming experience and strong foundations in computer science, I bring persistence, clean coding practices, and a passion for building robust, maintainable solutions.
Independently developed projects including ‘Marvel Champions: Digital Edition’ and ‘AHK IME Chinese Input Method’.
Worked on porting and development of major titles such as XCom2, Watch Dogs 1/2, Katamari Damacy Reroll, and Dying Light.